tag:blogger.com,1999:blog-2361376522316558072.post5742405989467897282..comments2019-12-13T04:25:12.285-08:00Comments on Nos' Mods: Nos' Companions, Tracking Plug-InsNoshttp://www.blogger.com/profile/09719416547848891298noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-2361376522316558072.post-80012503999458759122010-06-16T06:26:17.255-07:002010-06-16T06:26:17.255-07:00I appreciate the thought, drktrper, but I try my b...I appreciate the thought, drktrper, but I try my best to keep FOSE out of my mods. While it certainly has uses, it also causes complications with several versions of the game (most notably the Steam and Direct-to-Drive versions of the game don't work with it at all).<br /><br />The summoning thing is just a simple command to initiate dialog - it's only one line of code in the script; two Noshttps://www.blogger.com/profile/09719416547848891298noreply@blogger.comtag:blogger.com,1999:blog-2361376522316558072.post-65609388277751813542010-06-15T22:22:37.051-07:002010-06-15T22:22:37.051-07:00There is a mod on the nexus called Radio Your Frie...There is a mod on the nexus called Radio Your Friends (http://fallout3nexus.com/downloads/file.php?id=6828) that gave you radios to give your companions. It has a time delay based on how far they are when you "called" them. It requires FOSE but you could probably toy with it. Obviously it wouldn't work on dogs but neither fwakes because they equip it in an armor slot. Although it drktrperhttp://fallout3nexus.com/modules/members/index.php?id=1584432noreply@blogger.comtag:blogger.com,1999:blog-2361376522316558072.post-67774962781019365572010-06-15T19:47:28.113-07:002010-06-15T19:47:28.113-07:00No, the tail and horns and crap aren't in any ...No, the tail and horns and crap aren't in any of my mods directly. Not for lack of trying, I assure you - I could just never get the parts to line up right. I don't know what black magic the original author used, but the stuff doesn't want to work in any other plugin. If you're looking for them to add to your companions, you can grab the package <a href="http://Noshttps://www.blogger.com/profile/09719416547848891298noreply@blogger.comtag:blogger.com,1999:blog-2361376522316558072.post-71792178302514194582010-06-15T18:46:43.285-07:002010-06-15T18:46:43.285-07:00Hey you two
Is it the one with the cool looking t...Hey you two<br /><br />Is it the one with the cool looking tail or another one we don't have unless we make?<br /><br />I was hoping you would make something like this as I find I lose the companions when I jump off a ledge to save time as they like to walk around but it does sound fun on what you have plan and what is working.Davidnoreply@blogger.comtag:blogger.com,1999:blog-2361376522316558072.post-20485373445355978452010-06-15T08:38:30.295-07:002010-06-15T08:38:30.295-07:00I wouldn't celebrate just yet. The base form w...I wouldn't celebrate just yet. The base form works - doesn't mean it'll keep working once I ramp the functionality up.<br /><br />Not much to share at the moment, anyway. Rather than write up ten only to find out they don't work, I've only created the one for alpha testing, and it's for one of the special companions that you guys don't have access to, so it wouldn'Noshttps://www.blogger.com/profile/09719416547848891298noreply@blogger.comtag:blogger.com,1999:blog-2361376522316558072.post-15853597587739128922010-06-15T08:27:06.386-07:002010-06-15T08:27:06.386-07:00I'm glad to hear this is finally starting to p...I'm glad to hear this is finally starting to please you rather than make you pull your hair out!<br /><br />The in-game application and functionality of it sounds really cool. If you need a third party to do any testing, feel free to ask. I know from my own experiences that sometimes you can test something over and over till you're blue and be certain it's fine, but as soon as you Herculinenoreply@blogger.com