tag:blogger.com,1999:blog-2361376522316558072.post6855963906420516257..comments2019-12-13T04:25:12.285-08:00Comments on Nos' Mods: Yep, That's What I ThoughtNoshttp://www.blogger.com/profile/09719416547848891298noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2361376522316558072.post-51047604795924180082011-10-26T19:51:22.386-07:002011-10-26T19:51:22.386-07:00Hmm, roving band of Raiders/Super Mutants/puppy do...Hmm, roving band of Raiders/Super Mutants/puppy dogs attacking Nellis while the artillery is disabled. I like that idea :)<br /><br />Actually, disabling the artillery to avoid the NCCS companions from getting shelled is probably a good idea. I don't think I have actually ever seen anything getting anywhere close to the trigger points. The only mods that come to mind that might put spawn Druulerhttps://www.blogger.com/profile/02501777251882889794noreply@blogger.comtag:blogger.com,1999:blog-2361376522316558072.post-50400912030509756682011-10-26T18:35:46.005-07:002011-10-26T18:35:46.005-07:00I agree that once the player befriends the Boomers...I agree that once the player befriends the Boomers then Nellis should remain friendly territory by default through a disabling of the artillery itself until the player somehow pisses off their faction, at which time the guns would simply be re-activated. Nobody would ever know the difference. That's the way they'd do it in older games; why do they have to make things more difficult than Herculinehttps://www.blogger.com/profile/02762210820428273110noreply@blogger.com