Monday, August 31, 2009

RR Vanilla Companion Firing Fix

http://www.fallout3nexus.com/downloads/file.php?id=8184


This was another small scripting change, done to help the community, and not me. Since getting hold of the CM system, I don't give a shit about Bethesda's boring companions, but apparently a lot of people still use them for some odd reason.

The problem, is that in Fallout 3's companion script, there is a function that fires the companions if you leave them somewhere other than your Tenpenny Suite or Megaton house for more than a few days.

Again, this was a simple script edit. All I had to do was add in Vault 1 as a "safe" location, and the game stopped sending the likes of Clover and Fawkes away to their homes.

For the life of me, I can't understand why anyone would use the vanilla companions anymore. CM aside, there are other dynamite companions out there like Jessi and Kelsey, which just blow Clover and Charon and Cross away. We won't even get into how useless Dogmeat is.

Still, it took me all of ten minutes to fix, and while not exceedingly popular, it's apparently helping some people.

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