Monday, October 1, 2012

Another Milestone

Was making a backup of my NV companions plugin before trying some new stuff I had an idea for yesterday -- after proofing the last batch of neat stuff -- and saw that the latest Nos' NV Companions.esm weighs in at 1.47mb.

My companions plugin will no longer fit on a floppy disk.

...What? It is too spelled correctly. Yes, with a K.

...What do you mean "what's a floppy disk?"

No, it's not a euphemism for ED.

Kids, today.

5 comments:

  1. Hey, throw in some more custom textures and meshes and you might break the 700mb threshold! Next stop: DVDs!

    This prompted me to check the file size of one of my current projects for another game. 58.8mb! Must be all those sprites and sound files...

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    1. "Hey, throw in some more custom textures and meshes and you might break the 700mb threshold! Next stop: DVDs!"

      Nos' NV Companions.bsa is more than 750mb currently.

      Delete
  2. If I remember correctly Nos, the bulk of that esm file is scripting, which makes that one very large piece of work. Congratulations on that!

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    1. The scripts attached to the house portion of the mod (and it required quite a few) resulted in nearly half that file size -- it was around 800 - 900kb before I did that, I think.

      Though yeah, it's getting up there. With the script revisions I instituted this morning, the largest of the three companion scripts is 695 lines (for comparison, an NCCS v0.81 companion script is 450 lines). It's gotten to the point that I have to remove one feature before the engine will let me put in a new one.

      Delete
    2. It's gotten to the point that I have to remove one feature before the engine will let me put in a new one.

      Well, bugger...that just sucks :(

      Delete