Thursday, October 15, 2009

Reminders...

Testing some new companions, and running my normal pack through its paces before uploading 1.2.

Decided to test the sit package at the dinner table in the player's bedroom (gotta love Redecorated) and one of the new companions sits down across the table from me with a plate of food, starts to eat, then stops, looks up at me and smiles.

Nights like this remind me why I mod in the first place.

I do so love seeing my creations live.

Wednesday, October 14, 2009

GotY?

Yeah, okay. We all knew Fallout 3 would win it.

But am... annoyed.

Was in Hastings earlier, grabbing the next volume of Rosario + Vampire (screw you. I like romantic comedy and vampires) and happened to cruise the game rack.

You can now get Fallout 3's GotY edition for $50.

I paid $50 for the base game on day one it was available, so why am I pissed?

This $50 one comes with ALL FUCKING FIVE DLCs. ALL OF THEM!

I can't get them on Windows live for $50!

Zeta's not available on disc yet at all, but when it is it will cost $50 or $60 (depending on Zeta's price) to get the four DLCs I'm missing.

Granted, I'm not overly fond of the DLC. I bought Operation Anchorage the day it went live, and it was absolute shit.

However, the Pitt and Point Lookout have both looked semi-interesting. Hell, I dunno.

Wednesday, October 7, 2009

Truly...

...we're either in bizzaro world, or living in the end times.

"I just noticed There's been several endorsements since you put your new stuff up. You got us in the top 25 for the last 2 weeks. Sweet. I'd have to say with this update youv'e made your mark on the RR mod."


...top 25? My work?!

I'm speechless.

I shudder to think of how high in the rankings we'd be if half the shit I tried in development had actually worked right...

New Versions!

Got them uploaded this morning, but had to sleeeeeeeep.

So, now, I present you with linkage:

RR Companion Vault version 4.9

My RR Companions Pack

My Alternate Guards pack

Monday, October 5, 2009

RR Integration

Working on shoehorning all the new crap into the RR Companion Vault master.

Got most of it done, but am expanding some of the conditional dialog.

I've got the wardrobe, armory, sleep system, "relax" system, and "go home" system all run with dialog lists that the companion will choose their response from randomly, with special entries for based on companion alignment, player alignment, location, state of dress, or how much the companion does/doesn't like the player.

I have to wonder. Does sitting here giggling at my own dialog mean I'm a good writer, or that I've just been at this too long?

Regardless, expect the companions to get downright snarky at times, or even prone to separation anxiety if they like you a whole lot.

Sunday, October 4, 2009

New Screenshots

Got around to taking a few, to show off the non-scripting side of what I've been up to.

Most of what you'll see here hasn't been uploaded yet, but will be soon-ish.

RR Companions Vault Picasa folder

Saturday, October 3, 2009

RR Vault Updates

Still working, but people keep distracting me.

Wasted two days on converting my tracking system to an inventory item driven menu, rather than a terminal. It just isn't working. I've got it narrowed down to a couple last ideas that might work, but menus like this just weren't made to drive quest stages. So it's on the back burner for now, while I finish up work on things that will actually work.

Had to pull several occlusion planes, since they conflicted with the windows that were for some reason added to RR Refurbished all over the bleedin' vault.

I'm officially "on the team" for the base mod. I have to be aware of how my improvements will effect other mods, you see.

Not happy about this shit in the least, but I only had to pull four or five planes, and Refurbished is so overloaded with crap that the planes didn't help that much, anyway.

Copied the removed planes over to my Redecorated Mod, so users of it will at least derive the full benefit. Should help offset all the pictures I hung up.

Think I'm going to write in some AI mods, and finish off that sleep dialog, and then call it good for awhile.

I'm really getting a hankerin' to work on the Girls again, and see if we can't get some advanced features going there.

I've really let myself take on too much, haven't I?

Oh, well. S'not like I've got jack nor shit else to do, these days.