Not really pertaining to mods exactly, but I went on a bit of a modding binge this evening.
I've long wanted an increases spawns mod for FNV; but the mods I've tried have uniformly sucked. The latest has recently hit the Nexus' hot files listing, but when I tested it I found out that it was not an increased spawns mod, after all -- in a simple increased spawns mod, you'd see more of whatever normally inhabited an area; just more of them. This one took every spawn type I enabled... and put them wherever I went. When I stepped out of the Estate (NNE of Jacobstown, over the mountain -- normally only inhabited by some Bighorners and a few mantises) to go test spawns, imagine my surprise when I was met by cazadores, super mutants, radscorpions, ghouls, and Legion. Might have been more... but the stupid mod spawned so many enemies (even with a 10% chance of none) that my system slowed to one frame every other second or so.
Just another case of 'if you want something done right, do it your damned self' -- so I did.
Anyway, while I was in the GECK looking around outdoor cells for certain types of spawns to multiply in a non-pantsu-on-head-retarded manner I decided to check on Bonnie Springs. I kind of waffled on this idea because if you play the long way around (like you're a'sposed to) the Vipers in Bonnie Springs are a push-over -- you'll long since have acquired the long range weapons and/or DT busting ammo you need; but the way I play, I generally roll into the park at level four, with nothing more powerful than a .357 revolver or varmint rifle. Without mods or preorder packs, it's really difficult to clear out the Vipers; since one has metal armor and one has combat armor, they're pretty much immune to anything you can loot around Goodsprings save for explosives... and since the Vipers also get to spawn with a grenade rifle and a trail carbine, getting close enough to use dynamite can be a messy proposition, too.
Digression aside, I found that I couldn't practically increase the Viper spawns, since they're scripted. Turns out most of the Vipers in the game are. I don't know why the rest of the enemies in the game didn't get the treatment, but apparently Vipers are scripted to have their corpses replaced with scavenging animals after a certain amount of time passes from their death -- the Vipers around Ranger Station Charlie actually have three levels: the Vipers, the scavengers, and then a third set that moves in when you kill the second off.
While I was trying to decide whether I wanted to edit the scripts to work with more spawns, I found this:
Those of you in the audience who have done much quest scripting in NV will probably recognize Jorge's name -- he left comments and notes in more than a few scripts. This one, I can't help but think was meant to be deleted before the game went live. Basically, it's one of the devs passive-aggressively bitching about having to scale things back to make the game work on consoles. So much for consoles being just as good as the PC, I suppose.
I thought it was funny.