Sunday, June 9, 2013

Do It Yourself?

Got curious this morning about just how many of my FNV mods were stuff I did myself; since I tend to just create what I need at the moment and not really pay attention to it after that as long as it works.

Not counting the FNV master, the DLC, or esp "working versions" of files I use as a master, I count 59 plugins in my FNV data folder.

Yes, I run a fairly sparse game. It cuts down on crashing; and I found long ago that most of my plugins in FNV and other games were clutter -- armor or weapon mods that weren't actually in any leveled list, and that I never really used.

Of those 59 plugins, 22 were made by me. 23 if you count the version of Kaw's "Cat Outfits" plugin that I converted from FO3 myself rather than wait on an official port when FNV hit. What? I needed Maeva's horns, damn it.

So... yeah -- apparently there were quite a few things I wanted done right and/or without excess baggage and "extra features".

5 comments:

  1. The only person that actually knows what you want in your game is yourself. If you want something included or something changed, you will eventually learn how to do it yourself, sometimes with some help, sometimes on your own, but always with a lot of trial and error (and the accompanying frustration). Doing it yourself is, in the end, the best way to go about modding your game.

    You already know this though Nos, as you have been at it much longer than I have, noob that I am. XD That said, thank-you for the assistance that you have given me in the past, as it has been quite invaluable!

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    1. "That said, thank-you for the assistance that you have given me in the past, as it has been quite invaluable!"

      That has... a suspicious finality to it. You running off to join the circus? Dying?

      ...Am I dying? Shit, no one ever tells me anything...

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  2. Nah, no need for me to run off to join the circus, as my life tends to be one already XD I just wasn't sure if I had actually thanked you for your help to date, so I thought I would here while we were on the subject. :D

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  3. I can't say that the majority of the mods I use in Bethesda games are exclusively by me, but I can say that the majority of them have in some way been modified by me to bend them to my own personal tastes. From that I might one day learn to do more of this stuff from scratch myself.

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    1. I would have to say that that describes me as well in my Fallout and Oblivion games. Practically every mod I have has been authored by someone else, I am just making adjustments to them or, as is the case right now (with FO3), merging them into one main resource file to save space on my load order. Working the "bugs" out of said merger has been both illuminating and frustrating, to say the least.

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