I sat up playing Civ4 until nearly 0700 Saturday, I didn't end up getting back up until nearly 1800. So it is that I sit awake now.
Seems to be fuckall going on in the late night/early morning -- nothing on TV, XM continues to be made of suck and fail since the Sirius takeover; nothing interesting on any forums or boards.
Decided to spend some time modding; which I haven't gotten to do much lately due to life being annoying. Should probably be creating weapons and scripting their leveled list adders in FNV... but that crap is so boring. Ended up monkeying with Skyrim, instead.
Readers will no doubt be aware that one of the more memorable features of everyone's favorite demoness (aside from being friggin' huge) is that her eyes glow; and not with that boring, "brighter than the sun" single color glow-y spot that you can see from space, either. Regular readers may also recall that when I initially tried carrying this effect over to Skyrim, I failed miserably.
Well, I've learned a fair bit more about working with models since then, and figured I could give it another go. Better than watching The Matrix for a forty-third time on Cinemax, anyway.
Made the alterations to the mesh; made the alterations in the relevant entries in the SuCK; loaded the game... and no change.
...Then I remembered I forgot to export her facegen files again; since while I didn't edit the character, the eyes and eye textures are nonetheless listed in the facegen mesh. Once I did that...
...Ye Gods; it looked like some shit from /tesg/. Still, they glow; so now it's just a matter of finding the right settings... and modifying the eye texture to be the right color to emulate the Fallout setup; and looking up which emissive color I used to get the right bleed-through effect; and creating a whole new glowmap that looks less like shit...
While I was "under the hood" anyway, I also decided to see to a couple other issues. It's fairly well known that while an otherwise outstanding body, UNP/B/C/et al have an issue wherein the default head is too big for the body -- not quite cartoonish in proportion, but not anatomically correct for a human being, either. I've known for several months how to fix it; but never bothered because doing it right would involve setting up a custom skeleton for each race... and I'm y'know, lazy and all. Figured I may as well tonight, though; since I was messing with a bunch of other stuff, anyway.
The results? Well, I'll let the images speak for themselves:
In all, I glowy-ed the eyes, shrank her head to human-esque proportion, made her arms and hips slightly larger (had done the legs, too; but they ended up looking messed up so I reverted them to normal), mostly fixed the issue with her underlying "hairline" mesh clipping through the main hair (you can still see a teeny spot in that second-to-last image; up at the top rear of her head -- so I apparently still need to mess with it a bit), and increased the scale of the main hair as a whole 10% to help offset it being too short and having screwed up alphas.
I wasn't sure how many tries it would take to get the eyes right; but looking through my screenshot archive from FNV, I think I nailed it as close as the games' different interpretation of meshes and lighting will allow.
While I wouldn't call it a masterwork, I'm nonetheless pretty pleased with how Maeva came out. Scaling up her hair seems to have worked nicely, too... but man that is a low quality texture. Then again, the ported hair mesh uses the same texture it had in FO3; which was the same texture it had in Oblivion... so not unexpected.
Now if I could just get those damned neck-seams to disappear...
Edit, noon-thirty PST:
Played some; got my savegames lined out (I think -- I swear to whoever's listening, I'm going to stop using any script-heavy Skyrim mods... they all seem to be game-fuckers); took some more screenshots under dimmer lighting conditions.
Here we have the wild demon; getting sloshed while listening to some live entertainment.
Back in the main game, we spent some time in the volcanic hotsprings; met a majestic endangered species... and hit it in the face with sharp objects until it died.
We ended up out east of Karthwasten after dark; finishing off some miscellaneous quests. This seemed a perfect opportunity to see how the new glowy eyes did in the dark.
As you can see, they're noticeable; but don't overpower local sources or cause the equivalent of a washout in your vision.
It's probably not something you guys can tell from the screenshots, but I messed with Maeva's hair some more, too. Increased the scale another ten percent; got the underlying "hairline" mesh to stop clipping through; and increased the volume of her hair in general.