Tuesday, February 16, 2010

RR Companions Vault v5.6, Upcoming

You see, this is the sort of thing that gets me so frustrated, working on this mod.

As I'd like to make this a semi-final version, I'm running error checks and trying to fix as much as possible.

There are a slew. I'm finding faction problems that were there months before I ever signed on. Two of the guard packages had invalid flags set.

I think - think mind you - I've managed to get the wasteland access points removed correctly, without fucking up the navmeshing.

Four of the five have been removed, along with the relevant sections of the tunnels.

I've left the Tenpenny access point, as it just fit too well, and doesn't seem to cause any problems.

Redone the tunnel navmeshing, resetup the patrol markers so that they should continue properly.

Cleaned out a few non-used factions, and some unused scripts here and there.

Packages are repaired; proper flags set.

Think I'm also going to reset some of the 'loot' packages, so that they don't take so blasted long to complete. Say... two sets of armor, two weapons, five pieces of food or meds, and a hundred caps. Won't necessarily take everything available, but should make the packages actually useful. Still, with the 1 game hour minimum package length, it's going to take awhile to run them all, regardless.

Also thinking I'm going to release 5.6 as a beta, until its stability can be fully tested.

Still have to do my internal testing, too.

I know people who don't mod think testing must be great. It's just playing the game, after all.

Truth is, it's tedious, boring, and often frustrating. You spend the entire time looking for problems, watching for errors, checking AI behavior. Very little actual playing involved.


Edit: Initial testing done. Reworked tunnels seem to be fine, no navmeshing or patrolling problems observed, and the game didn't crash - even on my 74 hour, level 20 game.

Still need to monkey with the loot packages, and make a couple companion modifications... but it looks like it's going to work.

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