Testing RR Companions Vault catastrophic bug #162443A1, also know as "That moron Sydney gets stuck in the access tunnels".
Attempting to test, I should say.
Even with three of my girls along, rocking their new experimental 'Operator' combat style, that stupid bitch Sydney can't keep her hide free of extra holes. She died. Of course.
Between her worthless combat performances, and the lackluster reward, I remember now why I haven't gone into the national archives in ten games.
Seriously. I am so fucking sick of this "every building should be a maze!" thing Bethesda is so fixated on.
Let me get this straight. I have a backpack full of thermo-nuclear-fucking-weapons, but yet I can't get past a wooden bookshelf that's blocking a doorway; that in real life I would be able to kick over and step across, barely breaking stride.
Goddamn I wish game designers would base things on the capabilities of people who are in shape and have some training, rather than what they, themselves are capable of.
So, now, I get to reload my last auto save, and try this AGAIN.
Also: 20th Century Weapons v5 is fun. I quite like the SOPMOD M4, even if it is useless at level 20.
MMM continues to be a colossal pain in the ass:
Annoying mobs aside, that many super mutants in one spot is hell on my fucking framerate.
There are days I seriously wonder about most of you Fallout players.
Oh, and Real Injuries is less annoying by a long shot once you reset the timescale to real time, instead of Bethsoft time lapse.
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