So, regularish readers are probably aware I'm more the fan of 'advanced' companion mods. My companions tend to feature things like custom tailored armor, special weapons, and individual body meshes and textures. The armor and weapons haven't been that big a deal in Skyrim; but the custom, one-off and individual bodies are proving just shy of fucking impossible. I'll refrain from ranting about it since I know no one cares what I think, but I did want to pass along something I picked up this evening while tinkering with the custom bodies, trying to get them to work.
Mod any Skyrim bodies or armors/clothing -- even just installing replacers -- and you'll probably notice many are doubled up. One mesh will end in "_0" and one in "_1". This drove me nuts previously, as I could find no mention anywhere of what the damned suffixes meant (I've nearly given up on forums and wikis as viable sources of information, since they seem to perpetually be the equivalent of open mic night).
Figured it out today. On meshes properly set up to scale according to the bodyweight slider, the mesh suffixed "_0" is zero weight, or minimum slider; while "_1" is 100%, or full weight. I'm not sure entirely how the game handles sizes inbetween the two; but digging through my meshes hierarchy and looking over several sets of bodies and armors, this convention bears out.
Didn't do any of my girls' custom armors with both sets, since I couldn't figure out what they did at the time. Now I suppose I need to dig through and replace the sets so that the armor will scale correctly to their weights.
Now if I could just get the stupid SuCK to let me swap body textures without having to mod every armor in the friggin' game to get it to work with the custom race...