Bored enough this morning that I'm working on the preliminary version of NCCS' Hardcore Mode again.
Three lines of dialogue per companion (one response for each 'tier' of survival skill); times nineteen possible options, equals a metric fucktonne of dialogue (the metric, or "long" fucktonne, of course being more than the Imperial, or "short" fuckton).
I have to say, this right here is what keeps me from doing more with the companion system. Dialogue.
I hate it. The editor is clumsy and slow, has a shitty excuse for a spell-checker that can't be turned off; and all-round takes forever. It isn't even hard -- it's just the sheer, mindless, monotony of the endless copying and editing.
It's comparably simple, no less -- my personal companions plugin has three companions in it. Each one gets her own dedicated set of responses.
NCCS will be... more complicated. I figure an odd half dozen randomized responses based on gender, alignment, and so on; plus extra responses for each of the seven new personality types -- and a few extras for alignments and genders within said personalities -- all times three for the tiers of survival skill and scripting aside, this is going to end up a not insubstantial amount of work.
It's times like this I wish I really was head of a multinational evil corporation. I'd type up a couple of templates, and have a couple of slaves whittle away their life on the remainder. I'd make a joke here about the market rate for a pair of third world children, but someone would probably think I was being serious and take great offense.
...Like I could afford to buy human beings these days anyway...