Well, I don't have the tower to show you exactly, but tonight I made myself a 'test cell' if you will, to let me get a look at the new textures in game.
As anyone who's GECKed can tell you: GECK view and game view can be wildly different, so I needed an on-the-ground view through the actual engine, to determine what needed working on.
Thought I'd share a bit.
Not ideal screenshots, no. I definitely need to pick better lighting. Still, it should give you an idea of what's going on.
Textures still need a little work. There's a spot at the edge of the floor tiles, for example, that isn't showing up perfectly. Either I had the selection box mis-sized when I added the marble, or the bump map is screwed up. Either way, it needs to be fixed.
This is also the first time I've had to work much with multilevel rooms. Since most of my cells have been in the Vault set before (for obvious reasons) I'm having to learn some new tricks to work with this Underworld based set. Seem to be picking it up okay, though.
There's also a second set of textures that's basically reversed. Light marble with dark trim. That test area isn't done, though, so it'll have to be shown later.
I can already tell you it's going to be a decently sized mod package. While there are only five textures, there are a hundred or more room pieces and accompanying stuffs. At the moment it comes in just below 12.5mb. Not huge by any means.
So... Since I'm at the metaphorical ground floor... now's the time, Sports Fans. Let me know what you think, specifics of what you'd like to see; what would be a turn-off, etc.
Can't promise I'll do whatcha want, but I'll consider any reasonable request.
In retrospect, I should probably mention the few things that will be off-limits from the start:
No roving bands of wasteland avengers.
No sorters - at least not initially; those things are a pain and a half to script, and I'd rather spend my GECK time on other areas.
You probably won't be able to see the tower from the banks of the Potomac. I know, you should... but it seems I'll have to re-generate the LOD for the entire Wasteland worldspace. Estimates thus far have placed this at around eighty or ninety megabytes. I'll keep investigating, but don't hold your breath.