Wednesday, October 12, 2011


I'm sure someone has wondered, with all the new stuff I've been adding, just how much bigger is v0.8 of NCCS?

Well, I had to restore a backup of v0.7 today to open it in the GECK and disprove a claim that my scripting was faulty, so I took the opportunity to screenshot the overwrite:

About double the size. That, for those of you who have never done it, is a lot of scripting.


  1. Hell yes that's a lot of scripting! I've seen mod files with loads of worldspaces that were smaller than that!

  2. I wasn't actually going to mention it, but that's not the biggest example.

    My personal companions plugin comes in about 330kb; which seems to be completely out of the size running. But look at it another way: my "personal companion system" is set up to handle three companions. Only. No more. NCCS is set up to handle twenty. If my personal plugin were expanded to twenty, it would be nearly two megabytes in size (not counting the 62.3mb bsa file that goes with it to handle the hairs, eyes, bodies, and so forth).

    NCCS is actually going to get larger yet, anyway. As I type this, the GECK is open in the background, where I'm adding a 'portable workbench' interface to the new Repairer package.

    Once that's done, I'm going to start adding in new dialogue; beyond the bland placeholders that are in NCCS at the moment.

    Hardcore mode probably won't make v0.8. It's not that I don't want to do it; it's just that we're reaching the point where I feel like I'm taking too long on this version. Testing and balancing that crap is going to take forever, as will the "skill pooling" effects I want to add.

  3. A lot of scripting? I believe it. Text doesn't take up much space electronically, but that small amount of data translates into quite a lot of words.