Tuesday, September 8, 2009

Scripting Mods, Continued

In addition to the sitting thing (which was WAY more of a pain than you would think for such a small thing...) I've also been toying with the Vault1companionscript settings to try and increase reliability.

Specifically, the "follower stops following the player at random" thing, which has plagued the companions since the script was first ported from Oblivion.

I have ideas... but a scripting virtuoso I ain't.

Still, I played with some settings, and worked on my ideas, and I think I'm making progress.

Lowered the follow distance from 200 to 100. This drastically lowered following problems... but also made Maeva try to stand on my foot the entire time. Little frustrating. I plan to reset to 150 and see if that's an acceptable compromise.

Interestingly, the switch to 100 had the quite unintended side-effect of eliminating the spawn bug, that caused companions to materialize inside a wall next to the door, when you enter a new cell.

Hopefully the setting of 150 will preserve that part.

Kicker is, I saw earlier that ttomwv has released two new versions of the RR Companions Vault while I was taking a break, both of which mod the aforementioned script.

So... I have to re-add my changes to the new version, and test it all over again.

Not sure what complications the new teleporting feature is going to cause. Knowing my luck, it'll break something...

No comments:

Post a Comment

Note: Only a member of this blog may post a comment.