Monday, September 7, 2009

Scripting Success!

Got the package work done this morning, and at least passably tested, and it mostly works.

Some screwy behavior, yet.

I've found that not all the girls are willing to sit in any given room. It's almost random; like it's up to their choice. Like some of the other oddities in their behavior I've caused, I think it adds a bit of personality and realism to the girls, so I'm not too upset over it.

Some interesting things I noticed:

Depending on which seat you take - even in as little as ten feet of difference - the companions may well change their mind about sitting.

A lot of it depends on the individual companion. For instance:

Engel will take a seat at the bar at the Muddy Rudder, but not in Moriarty's. Sitting on the couch in front of the Megaton common house, she may sit down next to me, or may opt to lean up against the wall next to the door and look stoic. She also sat down next to me in front of the pool in Vault 1.







Melody is quite fond of sitting next to me on the couch overlooking the pool in Vault 1, but won't sit down in the player's bedroom.






Maeva wouldn't sit in the Muddy Rudder or Gary's Galley, but if I sit on the aforementioned couch overlooking the pool, she goes all the way through the lounge, and back three bedrooms before sitting down. Apparently she likes that room. She was also willing to sit in the Brass lantern and Rivet City's common room.






Interesting thing regarding the Brass Lantern: Maeva would sit, but Engel apparently hates the place, as she'd walk out and wait for us outside.

Ellie and Melody both took seats at a table in the Vault 1 cafeteria when I sat down at the bar.



You can see here Melody stole the only other chair in Red's Clinic, Big Town.




As always, there are a few more pictures in the Picasa folder that I didn't link. You may want to dig around a bit.

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