So, after one of those lovely panic attacks about 0100 local, I gave up on sleeping tonight; and decided to work on the master a bit.
Dragon Age is beginning to grate on my nerves.
Decided I should tackle the warping dead, since some of you for reasons I will never fathom insist on killing your companions.
Seems I mis-projected the size of the edit required. It ended up being eighty new lines of code; and not fifty. Not a huge deal. Once I set my mind to it, it ended up being a ten minute job - twenty if you count testing.
Killed off three companions, changed cells five times. No dead bodies followed me. The damned thing actually worked on the first try.
I know - I'm amazed, too.
It was good, too; since my first efforts this morning didn't go so well. I had it in my head to add some... new features to my personal companions. Specifically, stripper dancing on command. The NVGECK continues to be a piece of shit, though. Markers wouldn't move, items wouldn't add on script command, idles don't play correctly on command. It's a mess through and through.
Although I did manage to get them to break into dance whenever the follow package was active but we weren't moving:
I, uh... won't be releasing that one into NCCS, however. Issues of considerable silliness aside, it doesn't work quite right. The dancing animation doesn't stop playing when you start moving again; so they follow you while the animation keeps playing. Kind of creepy, really; and I figured people would bitch left, right, and center about the strange idles so it got tabled.
Before releasing 0.3, I think I'm also going to tackle that greeting issue, to stop the deluge of PMs I'm getting (averaging two a day now) from people who skim the guide instead of reading it, and miss that bit about only using voices one through four because the others don't have a motherfucking greeting.
I also added a message that lets you know when one of your companions has died. Unfortunately it can't let you know by name, but a quick head count should narrow down which one bought the farm.
Beyond that... I think we're nearing a 1.0 non-beta, stable release. Everything appears to be working fine if one takes the time to RTFM, so with the system death-friendly, and greetings for the voice types that don't have one in the base game, that should be about the extent of useful without getting cluttered.
I had a couple of other ideas, but really I don't know how badly I want to embark on a quest to add anything that's that much trouble; just to be further accused of breaking games and writing bad guides.