As I said over on the NCCS file entry, I've got the sit package that you've all been yammering about done.
Interestingly enough, it only took me a half hour to get working once I set my mind to it... which is a testament to the sheer sloth I normally wallow in.
I actually had the stuff done Thursday, but ended up having to go on a safari across two blasted states looking for a holster for a CZ P01. By the time I got home, I was in no mood to test FONV features.
Everyone, say hello to Carrie; who is graciously demonstrating the new package at the temporary NosCo HQ in the Lucky 38:
As in FO3, they may sit; may stand; but will drink a nuka or eat either way.
I'm thinking the issues before may have something to do with the conditions. I simplified them considerably, and it works now... so whatever.
I also added a new sniper combat style, and added the sniper option to the quick menu. I also checked, and the combat style/class resetting from the quick menu is reflected correctly in the behavior menu; so no matter how you set their class, the proper options will still be displayed.
Also: have added close to a dozen new greetings. Some for unhired only, some for hired only, some that will only show for good/evil companions, and a couple that will display for anyone, at any hire status. Greetings are random, and any applicable greeting may be displayed when you speak to your companion. None are voiced; don't even ask.
Made a couple of edits to the NCCSTemplate companions; setting their disposition base to 100; to help prevent hostility issues.
Bit more to do, a couple more things I want to work on before release. Shouldn't be too terribly much longer.