Okay, so it's serious question time, Kiddies.
I'm in the process of writing in the prototype hunger/thirst code for companions.
What I want to know is what everyone thinks. I know I don't have enough of a readership to build much of a consensus; but I'm also not taking this question onto the Nexii forums.
So, here's what I want to know:
How "hardcore" should it be? Same numbers/rate of increase as the player? More? Less?
Rate of decrease when they do eat/drink; should it be a simple one item resets the counter, or go by points just like the player? If #2, should it tie to their (the individual companion's) survival skill? This could open a new avenue of companion creation -- one that has survival as a tag skill to survive in the wastes longer on less supplies at the expense of a combat skill; but it could also be a colossal pain in the butt to track numbers.
Items valid for bringing down their levels: all foods/drinks? Most commonly encountered? Only a select few?
How many times should you be able to refuse to give a companion supplies before they lose faith in your leadership and walk for greener pastures?
Just how pissed should a companion be when they walk? Just returning to town and be re-hireable after a speech check? Or maybe disabled; and thus gone completely from the game world without cleaning and re-enabling their plugin (thereby taking whatever equipment they had with them into the aether)?
Before anyone asks: sleep will not be making an appearance as a requirement. I'm sorry, it's just too hard to get an NPC to sleep in a specific bed on command; not to mention getting them to sleep a set period of time.