Sunday, December 13, 2009

Headaches...

Delays, delays, and more fucking delays.

Story of my life.

The new merchant works, her guards work, the occlusion plane is moved, and collision planes set up in the jail.

The problem? Dialog.

The new merchant's guards' dialog is not only working fine for them... it's appearing on half the other NPCs in the game.

So I switched it all around, from an ID based qualifer system (IE: dialog appear only if NPC = A) to a faction based one. The faction system has worked well for me in the past, and I was hoping it would work here.

Trouble is... I forgot to set the new faction as friendly to those in Vault1PartnerFaction.

My two hench-cuties decided they didn't like the guard's looks or something, and had no factional rules to stop them... you can see where this is going.

One distracted her by pulling a knife, and the other shot the guard twice in the back of the head with a scoped M14.

Damned bloodthirsty redheads...

Still, it did make me giggle, and I love seeing the AI manifest teamwork like that...

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