Tuesday, January 19, 2010

Attention to Detail

Or, total lack thereof.

Inspecting some vanilla statics in the wasteland, to make notes on how they align so I can try something similar (not going to be specific about what I'm working on, as it may not work out and I don't want to get anyone's interest up without cause).

It's amazing Fallout 3 works as well as it does. Looking over this, and whoever did it was too lazy to align building parts by the X, Y, Z spatial coords. Just kinda got 'em close enough and left it. Looking close in the GECK, I can see the misalignment.

It's sheer luck for Bethesda that most players - myself included - are too preoccupied playing the game to look at stuff like that in-game. Had I not seen the coords, I'd never have bothered looking closer to satisfy my curiosity.

The more I mod FO3, the less bad I feel about my still-wanting skills. As far as I can see, most of us modders are fully qualified to make a fucking game too, once the internal toolset is ready.

Remember, Kiddies: games like Fallout 3 are not completely written in hex or something. Some of the more advanced members of the team write a toolset, and the rest of the game is done in a program amazingly similar to the GECK. The dev toolset usually has more functionality, and the ability to change things the one we get access to doesn't, but beyond that they're pretty close.

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