Sunday, March 14, 2010

Nos' RR Companions

Yes, we're moving closer to the release of 1.8.

The voices aren't in place yet, but I just finished off the combat styles and AI settings.

Each of the girls will now have their own individual combat style, and general attitude.

Some will ignore the possibility of harming bystanders, some will flee if the odds look overwhelming. There are different ranges they're willing to go to find cover, different chances and directions of dodging; different lengths of time before firing, between bursts, and how long they'll stay in cover before moving again. Among many others.

Bravery, aggression, and how easily they get bored when sandboxing have also all been reset to fit the personality of the individual NPC.

I've got the custom bodies in place and lined out, the hairs are as eyewear-friendly as I can get them, and the girls are all using the new high-res eye textures I also finished up this morning. No glow-y eyes for them, though.

Just have to get those damned voices in place. So many sound files to dig through...

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