Thursday, March 25, 2010

RR Companions Vault, v5.6 Beta 5

Yeah, I know - I just released Beta 4 the other day.

Trouble is, I was struck with some inspiration this morning. Had the thought that I wanted to leave a companion someplace on a guard package. Went to hit the option... and there isn't one.

There's a group guard, but no single order. Would've sworn there was one. Not sure whether ttomwv and I just talked about adding it, or if my sleep-deprived and caffeine-saturated brain is confusing the group and single orders again.

Regardless, not seeing the option, I decided to just implement it; cause hey, that's what I do.

Ended up writing in four new guard options. One to guard Megaton, one for Arefu, and one for Bigtown. The fourth is a generic "guard here" order that works anywhere.

First go didn't work so well. Was in Bigtown anyway, decided to nab Sandra and stick her guarding the bridge into town. Recruited her, gave the order. She promptly went over to the bridge... and hit Dusty in the face with a sledgehammer. Poor bastard never even got a shot off in defense.

...sometimes, I really think I may have overdone it on the aggressive AI...

So, some scripting was in order, apparently. Set up a set of factions, that temporarily make the guarding companion friends with the locals, so they don't run amok and brutally murder the entire town. Added some code to the dialog to automatically add them to the faction when they get the guard package, and remove them when they're told to follow you again.

So far, it's working in testing, but I'm still tinkering here and there.

I know: when am I not?

Assuming no more interesting occurrences, I'll be uploading the new beta later today; after a bit more testing to verify the practicality of the radius settings and such.

3 comments:

  1. Good to see you are still working on this mod. I've been away from the game for a bit and when I left you had given up on the vault. You are one stubborn, and very talented, man. Awesome job so far. Thanks!!

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  2. Yeah, I never have been smart enough to know when to give up.

    Truth be told, I'm usually messing with SOMETHING in the RR master at any given time, it's just a matter of when I have time to get it working right, or whether it will work right at all.

    Several of my woulda-been-better ideas have been thwarted because I just couldn't figure out how to get them to work right with some quirk of the FO3 engine.

    Glad to hear you approve, though.

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  3. Also: I never completely gave up on it.

    I tried to several times now, but every time I did something else needed fixing.

    And then a couple new guys came along and actually started making companions of their own and uploading them for everyone, and I just felt rotten about the idea of leaving them hanging...

    ...so here I am.

    ReplyDelete

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