Tuesday, March 16, 2010

Redecorating Headaches, Part V

True to my usual form, after ranting and raving and bitching in a manner most foul, I calmed down enough to get back to work with a fresher perspective on the entire clusterfuck.

With some more work, and the wholesale deletion of all "undeleted and disabled" references, the problem helpfully went away. For now, at least.

Latest mod-breaking problem crushed, I was able to get some more work in.

You all know what that means? That's right, it's screenshot sitrep time, Kiddies!


We'll start off with the new bedroom lighting.



This shows my new custom light type - one of five, actually. A nice, neutral, white light that isn't blindingly bright even with HDR enabled. May add a couple more, yet. It's not blindingly bright, but also a bit on the dim side for examining textures or taking screenshots or whatever. While it's harder to see, I also replaced the light over the bobblehead stand with a warmer, orange-y light, and added a glow to the front of the Nuka machine.




The bedroom, under the dimmer, warm lighting. Still controlled via switch, but has had the chandeliers - and corresponding lights - doubled from three to six, for more full coverage of the bedroom.



Two of the three new dim lights are over the workbench and jukebox.




Lighting in the museum has been toned down about fifteen percent, to cut the glare. New ceiling panels have also been inserted, along with an extra row of track lighting in the branch... that I apparently forgot to get a shot of.




New classroom lighting. Still needs to be expanded a bit at the edges. Think I'm also going to add a teacher's desk, and perhaps book shelves. Kids gotta learn from something besides a chalkboard, right?




Entryway's overhauled lighting. Now has bright, white lights at the entry, for identification purposes. Lighting is softer back on the inside, but I figured it would pay to temporarily blind anyone coming in from the tunnels, from a purely security staindpoint.



You can see here a closeup of the new lighting fixtures.




New lighting in the little alcove in the entryway. You can see two of my banks of fluorescent lights.




Room bound problems overcome, I give you the new guard house. Ceiling panels, and banks of fluorescent, of course. You can also see the lounge area, with table, stools, diversionary material for breaks, fridge and Nuka machine. There's also a row of respawning weapons lockers and ammo cans for keeping guards supplied, as well as a coffee pot; cause hey: what guard duty would be complete without a steady caffeine infusion?




I also adjusted the pool lights to even them out, as the "hot spots" were making it nearly impossible to see anything with HDR enabled.

As you can see, all the rooms that have the capability to have gotten the new ceiling panels inset, all the hang-down lamps have been replaced with fluorescent. The pool area still needs more lights added, as do most of the other rooms. I've got the basic work done on the bar, mess, and common rooms, but haven't finished enough of the detail work to warrant showing off, just yet.

Added a pair of light switches to the hallway leading into the player's bedroom, so you can kill those lights if so inclined. Most other rooms will get the switches as well, but they're not scripted yet.

Room bound and disabled reference(s) issues notwithstanding, I'm pretty pleased with how it's coming out. Going to take awhile to get all in place, though.

I should also note, for anyone who may not be clear: this is not going to be simply my version of Refurbished. As I've said before, nice as it is, Fry's decorum just ain't my style.

This "re-envisioning" is going to be made for me. My own style, how I want the vault to look. Whatever I have to do to it to actually want to spend time in the vault, and not just use it for storage.

Consequently, while I will be sharing this plugin with those of you who want it, I most likely will not be taking suggestions or requests - unless of course the idea proposed strikes my fancy. This is to be my personal Vault. If you'd like your own personal vault, I suggest taking up the GECK.

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