Friday, March 19, 2010

Redecorating Headaches, Part VI

Been a busy boy this morning.

Players of Redecorated in versions past and long-time readers of the blog here will recall that I've tried on numerous occasions to tile the vault with my favorite floors - the varying marbles from the Underworld and 'Neoclassical' sets.

This has always ended in dismal failure; clipping floor pieces and such. Even my lone "success" - the player's bedroom, was rather underwhelming, with the tiles that don't fit the floor correctly, and have gaps between them. After much work, I've finally learned what I need to do to make it work, and have begun to implement it.

Thus far, I'm probably 40 to 50% done with the entire vault. Or at least as much of the vault as survived my initial redesign.

It's still not a perfect fit. The dropped-on floor tiles simply won't allow it. The different construction sets have different setups and exact sizes. Still, it looks like the slaves at least did a good job of installing the new flooring.

So, without any further buildup on my part, I give you the new flooring:




The hall leading to the player's bedroom, as seen from the museum entrance.




The hall again, this time from pool-side.




The hall, facing the museum.




The re-tiled and lighting adjusted player's bedroom (look, no gaps!).




The mess hall.




The common room.




Pool side.




Still pool side, but at the other end. Notice that the tile has been matched to the stairs leading into the pool. I'm particularly proud of how seamless that turned out.




The opposite side, near the bar doorway.

As you can see, I tried to stick with a common theme. That being the large rooms have a center of black tile with gold circles, brown diamond tile around that, and bordered by the black tile with a gold square.

The atrium has a pool in its center, so no gold circles there, and the hallways aren't big enough to allow the extra tiles, and so just got the brown and black border.

The new bar is effectively done, but still needs some lighting adjustments made before I'm ready to show it off. It would be really nice if the GECK and the game would agree on what lighting looks like.

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