Since starting my new FWE games, I've noticed something out of place.
A cellar door, in one of the burned-out houses in Springvale. This has been driving me up the wall, and tonight finally got to be enough and I went a-searchin' for what in the holy hell it was.
Since I hadn't seen it previously I assumed it was an FWE thing - some ratty basement player home the guy integrated with all his other swiped mods.
I started looking through plugins, and after twenty odd minutes had come up with nothing. The Springvale "cell" of the wasteland wasn't even showing as being modified by FO3Edit (Steeeeeeeerike 947 for that wonderful program).
As I'm reading trees and muttering profanity, my girl cheerfully reminds me that I can use the console in-game to get the load order code for the item from its hex ID.
Yeah, I feel smart. I mean, hell, I've only been modding for Fallout 3 for a year and a half, and using the console since the day the game hit stores...
So, after reminding her how blasted smart she is, I fire the game up, get the code, and compare it against my FOMM load order.
Turns out the cellar is part of Broken Steel. Has something to do with the Church of Atom - though I didn't look through quests for specifics. Weirder still, there are a couple dozen statics in the house that show in the GECK, but not in the game. I had though I had a conflict override problem going on with something else, until I noticed one of the statics had an Enable Parent set up. Sure enough so did the others. They're not going to appear in the game until I meet whatever's required by some quest or other.
Strikes me as a bit odd, really. I can understand the other stuff not appearing, but leaving a key-required cellar door in the wasteland for the entire game with no clue as to what it goes to or why? Why not have the cellar door covered by rubble or something; and only noticeable when the other stuff appears? Seems cleaner that way, but it could just be me, there. I have odd sensibilities, I know.
That does bring me to another wonder, though: when creating Broken Steel, did Bethsoft just go nuts and include everything they had written on cocktail napkins and shit? I mean, this DLC modifies a shit ton of the game, most of which has nothing to do with the main quest or its eventual continuation into further mediocrity.
I guess it's just RPGs in general, huh? All about the side-quests. Universe fucking forbid you write a compelling and well thought-out main story, and make the side stuff secondary; or just leave the player alone to sandbox it for the most part.