Recently, my favorite Neko declared that I should unwind and lose my "modding blues" by playing a game I don't mod. Just play for fun.
Well... this is me we're talking about. If I don't mod the game? I'm not still playing it. I've written mods for C&C: Generals, Galactic Civilizations 2, Neverwinter Nights, DAO, The Witcher, even STALKER (yes, I threw one together for the one half-assed playthrough I attempted and quickly bored of; it's the way I'm wired).
About the only games I don't mod are the MW4 series and Sins of a Solar Empire -- both of which I've played so much that they hold little interest for me now.
So, I simply started a new Oblivion game. No worries on lore, no attempting to improve any scripting or packages; no new companions -- just a play. I reinstalled the Gun Mage mod, ramped up the difficulty, selected a set of companions to play with, and created my new character.
On a lark, I decided to try a new race. I mentioned some time ago installing the X117 race package. One of the races it contains is called simply "Xeo", and appears to be a modification of Ren's Mystic Elves. Kind of bishie... but what the hell.
Get it going, all my mods' scripts set up, and play a bit. Look through the character sheet to check my progress on getting a Sneak point, and I notice something off. My sneak skill is 55. In the tutorial.
Got to looking, and the race has severe bonuses to seven skills. Playing as the Xeo race is essentially getting a second set of class skills for free.
I took Sneak as a class skill, and the Thief as my birthsign; and when I stepped out onto the island as a full-fledged level one, my sneak skill was 80.
EIGHTY. Without changing it in the console. The other overpowered bonuses were to destruction (55 as a class skill), blade (75 as a non-class skill), block, restoration (55 as a non-class skill), conjuration (55 as a class skill), and marksman (55 as a class skill).
As well, "Xeos" get a greater power that grants fifty percent shield for sixty seconds; in addition to full time fifty percent resistance to magicka, and twenty-five percent resistance to fire. Or the other way around... I was running on two hours' sleep at the time. I know one is 25% and the other 50%.
Now, look, I'm all for racial skill adjustments -- even resistances. Five points here, minus five there; it adds an incentive to play a particular race beyond the strictly aesthetic. Makes them feel different. Nords stand up to cold, Bretons make better mages; it's all an added bit of depth.
This shit, though, is on the same level as the douchebags who make nuclear minguns for Fallout 3 -- it's cheat-gaming, plain and simple. Doing it in the CS does not make it any less of a cheat than if you do it in the console.
Jeez, and I thought the Horkew were bad (they have Hunter's Sight and resistance to normal weapons -- vampire abilities without the need for blood or sun damage).