I had a nice post typed out, detailing how I had used NVSE to improve my companion script; and make the case-spawner work with mod-added weapons.
It parsed fine, so I figured what was there to worry about? At the last second, I opted to save as a draft, and go actually test the scripts; rather than post only to have to issue a retraction. This turned out to be a good idea.
I have no idea if the NVSE code worked. I have no idea, because with it active, my companions never exit combat mode once initiated; and thus can not have their inventory checked.
Thank Darkness for backups...
Copied my plugin backup, fired up the game to see if that would unfuck my companions. The game hard-locked my system during game load.
I've about had it with this shit.
Fair warning, Kiddies: don't expect any NCCS updates in the near future.