People create unnamed mod that adds a "modern penthouse" for the player attached to Gomorrah.
Whoopsie, gave you enough information to search out the mod there, didn't I?
One of the authors of said penthouse comes to me, says NCCS is flawed, because it uses a greeting that isn't directed at any npc; and so conflicts with his mod because it doesn't include any dialog at all.
Yeah, I know; it doesn't make sense to me either.
So... apparently, my mod is flawed in that I choose to use the base game's GREETING dialog topics to preserve voiced greetings without adding a bunch of voice files.
So now I have a two page PM detailing to me how I'm so wrong, and that I should really fix it because most players aren't expert modders like he is, and thus cannot fix it themselves.
Despite the fact that our latest malcontent was too much of a chickenshit to name his mod so I could look at the problem myself (I guess I'm just supposed to accept his word?) I easily found it by checking his posting habits on the NVNexus. They didn't even spell Gomorrah correctly. "gammarah"? Really? I swear, if the US public schools get any fucking worse we're going to be living out Idiocracy...
I see also that said author posted his maligning of NCCS in the comments of his mod.
In any event, I downloaded the latest version of the penthouse and the update. Tested, and it does cause companions to be unspeak-to-able. Ran it through FNVEdit.
Lo' and behold, tell it from the fucking mountaintop! An edit to one of the base game's GREETING topics; deleting its dialog and leaving it an empty entry.
"My mod contains no dialog yet" my pallid white ass.
Deleted his edit that ostensibly didn't exist? NCCS works perfectly again.
This, boys and girls, is a perfect example of why you should get your shit straight before you call someone out.
...And it's about to be an example of why it's a bad idea to malign someone else's work in a public forum when you're blatantly wrong...
It took me a few seconds to find your mod, since you weren't kind enough to tell me the name so I could have a look at the issues myself; but I downloaded a copy and had a look anyway.
I tried NCCS and the penthouse here at the same time, and did indeed encounter an inability to speak to companions.
If you actually did inspect your penthouse in FNVEdit, you're not much on detail. It took about twelve seconds to find an edit someone made to one of the base game's GREETING dialog topics, as seen in this handy dandy screenshot, taken of v1.1 in FNVEdit. As you can see, you deleted the infos from the 'What do you need?' greeting. This is the one that most commonly comes up for NPCs without a dedicated greeting - regardless of voice type, so naturally it causes problems. The green color of the dialog topic name, for the record, indicates an override.
Sure enough, I deleted the edit from your plugin, and NCCS works perfectly again.
Also for the record: the reason there is no greeting dialog assigned to the NCCS dialog container quest is because there is no greeting topic included in NCCS to begin with. While there are plans to add one at a later date to accommodate the number of voice types that Obsidian didn't see fit to give us one for, it hasn't been enough of an issue thus far to warrant overriding all greetings in the game for companions.
There is no flaw in my dialog that I'm aware of; save perhaps my writing style and adherence to grammar structures that aren't as widely accepted as they once were.
The flaw, I fear, is in people who edit things unintentionally, and don't take the time to clean their plugins.
Further, it would be greatly appreciated if you would get your facts straight before maligning someone's work in public like this.
Have a nice day, and a happy new year."
Yep. I posted his actual Nexus username. Fuck him, his mod, and the horse that brought 'em both to market.
If you'll excuse me, I'm going to go do something else now and try to suppress the urge to delete all my uploaded mods to save me the trouble of being constantly harangued by you morons.