Saturday, April 30, 2011
NCCS - in FNV v1.3
Nos is back in the new-old west. Yee-haw. Even used a male character just for you, Herculine.
(disclaimer: in the real world, I neither own nor would ever wear a stetson.)
Well, I'm about two and a half hours into the new game now.
I picked up Samantha from the Goodsprings Saloon, and have had her and [CENSORED] from Goodsprings, through two powder ganger camps, and then through Primm and the Bison Steve hotel.
I did finally encounter some issues. Still none of the horror stories that have come up over on the Nexus. By and large, everything still works. Following, inventory, teleporting, sandboxing. Combat behavior is a little off - but that was true before the patch. For some reason they sometimes have trouble deciding who's hostile and needs a bullet in the ass. This doesn't happen to my personal companions; so it's probably a combat style thing.
And now, screenshots.
We have weapon drawing and sneaking.
Following me into another cell.
And sandbox behavior.
It seems when I reinstalled, I restored the wrong copy of my premade companions plugin. I copied the old one, before the sitting and sneak menu were implemented. I overwrote that with the correct copy, and now everything works fine:
So, NCCS works correctly 100% in v1.3 of FNV, as far as I can tell; and I need to pay more fucking attention to organizing my backups in the future.