*sigh*
Again, I have been thwarted by this cumbersome, ill-conceived beast that we call Vault 1.
My underwater bedroom was complete.
Armor glass in place. Cave complete. Water placed. Red AND blue selectable mood lighting in the water. Switch scripted and tested to change them. Floor ~75% tiled.
I load the GECK to do some minor script changes, only to be told that the Vault 1 cell is now too big for the Havok engine to handle, and must either be reduced in size, or the size of the worldspace increased.
As the worldspace is 'Interiors' which, oddly enough, covers every interior cell in the entire fucking game, I am naturally disinclined to go messing with its settings.
So instead, I cut the new bedroom off of the vault, switched the sliding door to a teleport door, and pasted the room, cave, and lights into a new cell.
This has several great features.
1) I get to redo the navmeshing and room bounds from scratch.
2) I get to reset the RefIDs of all thirty six lights, two switches, and the door.
3) NPCs in vault 1 will no longer be able to wander into the room to use the idle markers.
4) The player's bed will have to be set up and RefID'd again, as well as having the two dozen odd lines of dialog for the sleep system rewritten that reference said bed.
5) Containers will not be in the bedroom, proper. Nor will the workbench, Nuka machine, or any such goodies. The new room was not designed to handle them, you see. It was meant to be a room for the express purposes of enjoying the view, and sleeping.
So now, I'm not even sure what I want to do. The new cell set up fine, and the navmesh was easy enough to redo (I've gotten damned fast at navmeshing, from all the practice).
Granted, the new cell will doubtless cut down on crashing when trying to sleep events, and not having all that extra water in cell won't do your framerates any harm... but it's going to feel awkward, now. Clothing in the office/sitting room and whatnot.
I can try to shoehorn the containers into the bedroom. There is one opaque wall of the four, after all.
Also will have to add a new Jukebox or radio.
And why do I have to do this? Because Vault 1 for some reason includes a jail, a classroom, a huge, useless mirelurk tank, and six times the number of bedrooms required.
Urge to abandon whole mess and revive Nos' Tower: rising...
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