Well, fixed it again. Reverted drivers back to 178.24 - the set that came with my GPU. Performance was never quite as good as on the 186 series I've been running the last few months, but the 186's keep fucking up... so what're ya gonna do?
Still, taking it slow. Reactivating one or two mods at a time.
This wouldn't be a huge deal... but on a normal play, I run over a hundred mods - many of them custom overwrites or modifications of someone else's mods that I made for my own use.
Couple that with the fact that in some cases (like Type 3) I've overwritten the files in the data directory a dozen or more times since my last install, and things can get confusing.
Half the time, I literally can't remember what in the hell all I have installed, as far as texture replacers go.
Once I had it verified working again, the first thing I reinstalled was, of course, the RR Companions Vault and my companions pack. Wanted to be damned sure right off the bat that they weren't causing the issue.
So far, so good. Ran through Springvale School with a couple companions in tow and had no issues, other than that persisting FPS dip. I'm sure it's a setting I'm missing, since the lighting looks different now than it did before.
My 'special' companions aren't active, though, sadly. Since their package requires 20th Century weapons, which in turn requires CALIBR... I'm not ready to jump quite that far in, just yet.
Just installed Fellout, and am going to test 'er again. Going to take days at this rate...
On the up side, I've rectified an embarrassing problem. It seems that in v1.7 of my companions pack, while I included the hair files directly... I forgot to reset the texture paths in the .nif files. Since I had the hair pack installed anyway, I simply never noticed.
Don't have the hair pack installed now, and I did notice. So that's fixed, on all 24 hair meshes, and it will be uploaded with 1.8.
Unfortunately, as I'm testing as I go with the game itself, I can't really GECK practically, at the moment, so that may be a bit yet.
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