I have to confess, I have not been modding hardly at all lately. Answering stupid questions for people too lazy to RTFM puts me right the fuck out of the mood; and this has certainly been a week of the moron on the Nexus. I still blame summer, letting the kiddies out of their prisons to bug the holy living shit out of the rest of us all day.
Still say if the government wants to do something useful for once, they'll quit trying to bankrupt McDonalds and instead just start putting Ritalin in school lunches.
That or strychnine, whichever.
Bored out of my damned skull this morning, and we all know what happens when Nos gets bored.
The GECK got fired up.
Working on the Remodel again. Specifically, the other side of that door in the Player's bedroom tunnel, that seems to be taunting some of you most mercilessly.
I've selected a location - the building next to the 'Flooded Metro' map marker, straight across the river from the Anchorage memorial.
The initial cell is complete. Originally, I was going to cop out; I used Tenpenny's lobby as a base, and was simply going to redecorate the rooms and change out the doors to lead where I wanted them to.
Now... I'm thinking something a bit more grand. I'm going to try moving the doors to the second level, walling the ground floor up, and filling it in as a pool. Add some water spouts, and it should be mighty purdy; as well as keeping with my marble-and-water design theme thus far.
Not much at the moment to show in the way of screens. Right now, the new cell is simply Tenpenny's lobby, with different lighting, the stairways stripped out, and all the furniture removed.
Eventually, the new cell will come with a cadre of (non-recruitable) NosCo guards, some amenities, and possibly a door to a higher level that has some apartments in it. Not sure on that one, just yet.
But, as I said, the doors are in place and teleport markers set up. North marker and COC marker placed. So it's at least usable now; if uncluttered.