Wednesday, August 11, 2010

RR Companions Vault 5.64, Upcoming Part II

Oh man, it's hard getting back into the saddle after so long slacking off and not modding.

Still, I got some crap done tonight.

Mirelurks are reset to a patrol path rather than a sandbox. This will hopefully keep the little bastards in their tank for everyone.

New feature: "Home". We've had a return to Vault order for quite awhile, but I know people are wanting to have movable home markers, as well. So now you do. This is a separate command from the return to Vault command - so you'll be either to choose which to send them to at any time. Please note there is one movable marker. No matter how many companions you have in game, there will be only one "Home".

New feature: Guard Locations. Similar to the movable home marker, there are five guard markers, that can be set by dialog. Again, there are only the five - no matter how many companions you have, or who you set them through, it's the same markers. The 'Guard Here' command remains for the time being.

This is going to be an open beta version soon, to get some testing done before I call 'er good.

Still have Sunny to beautify (assuming it's possible), and the follow distance plugins to update, though.

Edit, Later: and of course, this is what I was expecting. The guard commands don't work between cells. The guard package gets lost somewhere in the aether, and the companion's basic sandbox package takes over.

Home command is likely to be the same. This means I have to create travel packages now; and have them switch to the guard package on end automatically...

Remember now why I've been playing FFXII instead of modding FO3.


  1. The "home" and "guard" markers sound cool. Any thoughts on changing the "sleep" behavior you mentioned a while back?

    I know what you mean about not feeling the FO3 vibe. As you know, I too have been focused on older, simpler (better?) games. In fact, I don't think I've played FO3 since I finished upgrading the Shojo Companions. "Absence makes the heart grow fonder," someone cool once said.

  2. Yeah, but there's also the bit about rose colored glasses, as I recall.

    Changing the sleep command to wha? There's already one that works in any room.

    I could... probably set it up to work near a movable Xmarker... but I'm not sure what it would accomplish?

    Not being sarcastic here; really, enlighten me. I'm sure I'm just missing something.

  3. Sorry... I was referring to the bit about the children wearing the adult sleepwear.

  4. Oh, that.

    Can't. At least, not practically.

    See, most of the kiddie races are custom - Shojo, et al - so I can't directly affect them from within the RR master without a plugin.

    No one would run said plugin, so it wouldn't really do all that much good.

  5. I wouldn't worry your self to much on that one, but if interested I have a web page that lists the real Peds in the real world addresses. Most can be spotted by the ankle bracelett which I think should explode if thay get to close to a child.

    Oh heres a good idea. Wright a script that will make ther personal NPC explode if thay put sexy clothes on a child NPC. Now that we may get away with.:)

  6. Interesting idea, but I'm not sure how well it would work.

    I'll think I'll have to cop out and stick to my usual policy of sticking my fingers in my ears and going LA LA LA PEOPLE DON'T DO IT LA LA.

    Seems to work in politics.