Oh man, it's hard getting back into the saddle after so long slacking off and not modding.
Still, I got some crap done tonight.
Mirelurks are reset to a patrol path rather than a sandbox. This will hopefully keep the little bastards in their tank for everyone.
New feature: "Home". We've had a return to Vault order for quite awhile, but I know people are wanting to have movable home markers, as well. So now you do. This is a separate command from the return to Vault command - so you'll be either to choose which to send them to at any time. Please note there is one movable marker. No matter how many companions you have in game, there will be only one "Home".
New feature: Guard Locations. Similar to the movable home marker, there are five guard markers, that can be set by dialog. Again, there are only the five - no matter how many companions you have, or who you set them through, it's the same markers. The 'Guard Here' command remains for the time being.
This is going to be an open beta version soon, to get some testing done before I call 'er good.
Still have Sunny to beautify (assuming it's possible), and the follow distance plugins to update, though.
Edit, Later: and of course, this is what I was expecting. The guard commands don't work between cells. The guard package gets lost somewhere in the aether, and the companion's basic sandbox package takes over.
Home command is likely to be the same. This means I have to create travel packages now; and have them switch to the guard package on end automatically...
Remember now why I've been playing FFXII instead of modding FO3.