Friday, October 8, 2010

Nos' Tower - Minor Progress

Made a bit of headway. Got the water issue mostly sorted. Still not thrilled with the color and reflectivity... but at least it does more than glow, now, so I have something to work with.



Here's one section of the observation ring. They all look much alike; save for the view out the windows.




This is one of the exits onto the terrace. One north, one south, windows with purdy views on either side of the doors.




The area of the bottom floor where sinks and other such primping/hygiene areas will go. Through that doorway in the back will go the throne. Figure the penthouse probably doesn't need more than one toilet, so long as I keep the Tower kitchen staff away from the Mexican menus.




Here we have the bath. I was thinking Roman bath house, except in black. There will eventually be pillars and such.




Closer shot of the water. I kind of like the whirlpool effect, but I think the color needs adjustment - back towards white.


Unfortunately two of my ideas aren't panning out. One - the windows on the ring - aren't working with flat images of the outside landscape. I may have to try retexturing one of the planetarium domes.

The other was the aquarium. I had the idea that I could run it up, and have sky planes in place above the water. Brighter lights during the day, dimming at night. Sky planes are lovely little things slaved to the daylight condition of the wasteland. Unfortunately they were causing reflectivity issues with the water. I'll keep toying with it, although I may have to toss that idea and just try out the scripted color-shifting lights idea Herculine and I were discussing the other day.

6 comments:

  1. I like the blue color of the water in the pool in the screenshot. It lets you know at a glance that this is not the green wasteland dirty water. Perhaps a little lighter would be okay, but I don't think it should be too white or clear as it might then look unnatural. Just my opinion of the screenshot though; obviously I don't know exactly how it looks in the game. I trust your judgement, Matt.

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  2. See, that's the pisser of the whole thing. I've seen blue water in pools and tanks and such, and would like to replicate the effect, but it never looks right.

    And FO3 water can't be clear - it has to have one color or another to it.

    Suppose I shouldn't expect my first draft to come out right, but it's still annoying.

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  3. Looking good. I hope it will pan out to what you are wanting.

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  4. You 'an me both...

    Thanks for the encouragement.

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  5. I too dont know how its going to look in the game, but from here it looks like your on to something. Your close im sure.

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  6. Possibly, but the real question is what am I onto? Some days I wonder about that one...

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