Wednesday, May 12, 2010

Nos' RR Companions, V1.8, Upcoming

So, I know some of you are anxiously awaiting the next version of my cadre of sadistic cuties.

And some fucking slacker resembling me has been saying for more than six months that this new spiffy Type 3 version was going to be coming out and yadda yadda excuses further vague bullshit etc.

Welp, fo' reelz, dawgz, I've just about got it done.

The erm... 'special' greetings are all in place, and seem to work fine.

The new skill buffs have been fully integrated, and will apply and remove correctly so far as I'm aware.

That menu is a holdout annoyance, but I've got one trick up my sleeve left to try and figure it out. I think I can use a special script variable to make the dialog keep track of whether the companion is hired on or not - similar to what I did to make the outdoor vanilla companions stop wandering off.

Unfortunately, I am dead tired at the moment, and feeling every second of a couple thousand years old, so it's going to have to wait until tomorrow.

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