As long-time readers of the modding blog here will remember, I've been toying with a "NosCo HQ" on and off for well over a year now. A house mod of my own; something made to my own specs. I've come to like Vault 1... but a steel lined hole in the ground just isn't me. Maybe I'm not as much of a redneck survivalist as I'm accused of being?
Anyway, the first draft as it were of this concept was Nos' Tower; which of course I never finished because of massive texture issues (that'll teach me to try to create my own).
I still like the idea of a tower. Yes, it's not as survivable as a bunker; but what are we? Moles? Are we politicians; running away to hide underground every time the wind blows? No! We raise an army, and defend our damned keep...
*ahem* Sorry. Going downright medieval there, wasn't I?
I always liked Tenpenny in that respect, but didn't like its lack of real windows. So, you can imagine my unfettered joy the first time I stepped into the Lucky 38 Penthouse, and looked out the windows onto the wasteland. Very cool.
It still is very cool. I was in there again this morning, around sunset game-time. After talking to House (and as an aside, they missed a golden opportunity there. Mister House could have been a sarcastic ass voiced by Hugh Laurie. Don't get me wrong, Renee did a great job, but come on...) I stepped over to the window and looked out, and was reminded how bad I wanted a penthouse cell of my own.
Now, SOP for creating such things is just to copy. Copy the world space, copy the cell; rename it all so there are no conflicts and change the interior to suit yourself. This approach is frowned upon by some "serious" modders - and a great deal of self-styled critics - but it is nonetheless the most time and effort-efficient method; especially for one's first go at a new type of cell.
Following that train of thought, the first time the idea occurred to me to have a penthouse with a view, I set about copying the worldspace. Keeeeeeee-rash.
So instead, I tried loading the cell to potentially copy it after creating a worldspace of my own.
Much profanity ensued, as anyone who's read my blog for more than a week will doubtless have expected. Shortly thereafter, my interest in FONV waned due mostly to unrelated issues, and the idea was shelved.
Being as I seem to be in a Vegas mood here lately, I decided to try again this morning, after taking in the view from House's suite. This, I think, can not happen again. FNV and the GECK are different versions, installed clean on a new hard drive, and I'm loading them in a different plugin.
Hoo-boy, was I wrong. I still get a crash any time I try to interact with the Lucky 38 worldspace in any way. Can't load it, can't duplicate it; nada.
This strikes me as exceedingly odd, as I broached the subject with my ever-stalwart partner Miss Herculine, once before, and she said she could load the worldspace without issue. So, apparently my GECK just hates me. Story of my life.
Just tried copying the world space to a new plugin in TESSnip. Ate so much system resources that I ended up have to hard-boot my computer to get control back. Thank the universe for Blogger's auto-saving of posts to draft status.
Am beginning to think I'm not meant to have a tower with a view.