On several occasions, players have loudly decried that the companions in NCCS -- and the game on the whole -- are not silent drones. They complain when they get muzzled (and for the record? So do I), when you know things over, start chucking grenades at random, or if they should catch friendly fire.
The prevailing... "solution" has been to gut the game's voices; to remove those idle comments wholesale.
Well, after the last complaint a couple days ago, I happened to be in the GECK working on some super-secret details for v0.75 anyway... so I decided to do something about it.
In what's apparently SOP for me, I did it in a simple way that makes those uploaded solutions seem a little silly. Those comments are controlled by some simple flags on the AI packages. Untick three or four boxes on each of the three follow packages, and boom. No more companion bitching; nor tampering required with every voice for every NPC in the game.
And because I figure people who don't want their companions to talk back probably don't want them talking most other times, I also removed all idle chatter, and hellos to the player. From the following packages, sit packages, and sandbox, too.
Overkill? What's that? Sounds unpleasant.
I just tested the plugin, and it does work correctly.
I'll upload it alongside the master in the NCCS file entry on the Nexus; although as a separate file in the optional section. May get it uploaded today, may be later on -- it depends on how annoying the second of those two secret new features I mentioned continues to be.
Stupid game engine: violating it's own laws again...