With the RR Companions Vault Beta program continuing to produce no comments, and my desire to mod FO3 waning rapidly, I've been playing with my CMs some more.
I split Branwen and Caridwen into separate plugins - they had originally been together in one "Nos' CM Vampire Companions.esp"; but with the whole vampire thing having to go away for obvious reasons, I felt it silly to keep the two together - since other than the cultural origin of their names (and the author) the two have nothing in common that would lend them to a common plugin.
I also tweaked their faces some more; and implemented some heavier duty leveled lists.
The results? Mixed.
The Lady Branwen ended up much improved - even though I still need to do something about that chin...
The problem lies in the leveled list. I run Underneath Your Robe, which resets robes to only occupy the upper body slot - leaving you free to wear pantaloons 'neath them. On males, this works fine - but females are saddled as well by Colourwheel's Stock Armor and Clothing Replacer, which converts female robe bottoms to miniskirt-esque configuration.
You can see in the first screenshot, pants-skirt clipping through robe-skirt. I had originally wanted a second list to potentially spawn some magical pants to go with the beneath your robe mod... but looking at the download numbers, I'm thinking that may be wasting my time.
You can see in the first Caridwen shot another issue. Many of the NPC armor lists contain cuirasses that have a chameleon enchantment. Problematic, when one is trying to keep track of one's party.
Second shot shows her own facial improvements (although I noticed later I caught her in mid-blink... I swear, NPCs are as bad as trying to photograph humans...). Interestingly, that decorated fur cuirass was the one with the chameleon enchant on it. After speaking to her, the enchantment "switched off" and left her fully visible from there on out.
Apparently, the Oblivion engine has some provision that precludes in-party NPCs from being invisible or chameleoned under normal circumstances.
Third shot shows another pitfall. As Miss Herculine so astutely noted earlier in the week, leveled list equipped companions can change clothes a lot. Any time you change cells or fast travel, new equipment can spawn. It doesn't always, but can.
So I'm a bit torn. I like the randomly changing equipment; but not the frequency. True, it doesn't affect any equipment you give the companion; so anything they spawned would be automatically relegated to a secondary status - only equipped if it was better than what you gave them.
I think the solution is creating my own leveled lists. Something that doesn't have a dozen choices for each level. That way, they'd spawn equipment based on level; and not really change it until the next level.
I hate creating leveled lists. So. Boring. Had to create hundreds of nested lists for the 20th Century Weapons plugin for the RR Companions Vault. Hopefully, this won't be to that scale.
Also still working on Maeva; hoping to eventually get her lined out enough for moving to a separate plugin and making available for download.
Almost got it; but I think the glowmap needs more work. Downside is that Nequam's eye meshes glow white only. The eye texture you see there is also white. So I either have to recolor the texture, or modify the mesh. Somewhat tricky, as they're Nequam's and not mine; and I don't know offhand how Nequam feels about such things. Will have to look into that one of these days.