It happened. I had to make an actual script edit this morning.
It had slipped my mind, because as I said I'm not much of a gambler, but ttomwv mentioned before that one of the casino door scripts needed to be altered; he just couldn't remember which at the time.
Happened to pop into the Ultralux this morning... and that's the one. Took a look at the script, and it's written to not allow anyone except the player and the official followers out - though anyone can go in.
Apparently it's set up to strip followers of weapons as well as the player. Naturally, this doesn't work on NCCS companions.
I could probably make it work... but why? These sorts of scripts only work on vanilla game items anyway; so as soon as you add mod weapons into the equation they become useless anyway.
Anyhow, dropped an extra bit of code into the script that will allow any NPC in or out - without compromising the stuff for the vanilla followers; so my little edit may conflict, but it shouldn't break anyone else's companion mod.
Checked the Tops, and Gomorrah and couldn't find any similar scripts hiding on their doors; and I already know from experience that the Lucky 38 works fine.
Kind of amusing. The White Gloves henchmen run in during questing in the Ultralux to beat on the player with sticks... and run smack into the muzzle of a brush gun wielded by a more than slightly annoyed woman.
They learned what many tribals and martial artists have learned throughout the centuries: stick does not beat gun. Doubly so when said gun is chambered in 45/70 and the companion holding it is running one of my combat styles...
Regardless, issue with the door appears to be handled, and shan't delay release any at all.