I know, I said the beta was done.
At the last second, I decided to add the Pip-Boy plugins to my pre-made companions. Six quests, twelve items, twelve scripts, and a couple dozen lines of dialog take time to write in and test.
I'm nearly done, but there's one more point that remains.
Miss Herculine reports that companions get into fights at the Freeside entrances to the Strip. Firing on random gate guards and Kings members and so on.
Going to have to work out that faction issue... which is proving difficult, since the malefactors in question (oh come on, you know if my companions shoot at them; the bastards have it coming. I'd never create evil, trigger-happy NPCs!) aren't readily find-able in the GECK.
Looks like to find exactly who's causing the problem, I'll have to move into Freeside myself and have a looky-see personally.
Seems they also occasionally fire on children. Probably another faction issue... but I can't blame them, there. I get the urge to randomly unload a magazine at groups of kids myself, from time to time. Annoying little shits.
Though I, for one, would love to know why Fallout 3 and NV do this. The factions aren't set up to have an opinion one way or the other about any faction except their own. Theoretically, the companions should be no more liable to fire on Kings than on denizens of Goodsprings. Unless of course someone takes a shot at them. So why, then, do NPCs randomly choose to attack certain factions for no apparent reason?
Either way, I want the companions to be able to move into the Strip with you before I release the system. Hopefully a fix won't be long in coming.