Sweet mother of all that's unholy; I've done more posting on the Nexus in the last twenty-four hours than in the last three months combined.
I am eternally amazed by people that manage to break mods. Don't ask me how they do it... but it's all my fault, I'm sure.
I do notice that fully half of malcontents for FO3 or NV are running AP in some form.
COINCIDENCE? I THINK NOT! *dramatic music*
I suppose I should be gratified that it seems destined to be a popular project - but the playerbase don't seem to understand the terms "beta" and "There's only one of me Goddammit!"
This would be why I typically hold off on releases.
THE WHEEL! THE WHEEL! WE WANT THE USELESS DOES NOTHING BUT GET IN THE WAY WHEEL!
ReplyDeleteUgh.
ReplyDeletePhilistines, I say.
Heretics.
FILTHY NON-BELIEVERS!
...excuse me, I need to breathe into a paper bag for a minute...
The only times i want the companion wheel, is when my mouse is being a pain, and every click is like trying to pound in railroad spikes with a rock...
ReplyDeleteBut i cant really play too much when thats happening, so, ahm...
"TEXT MENUS FTW!!"
The only thing that really annoys me about some companion mods. like slavery mods. is that sometimes if the NPC is from a list of NPCs than the NPC seems to respawn itself when doing the cheap quicky fast travvy thing. I'm happy to have not run in to that yet. so i'm quite content with your works.
-Ulrek-
"The only thing that really annoys me about some companion mods. like slavery mods. is that sometimes if the NPC is from a list of NPCs than the NPC seems to respawn itself when doing the cheap quicky fast travvy thing."
ReplyDeleteGenerally, that's caused by taking an NPC as a slave that's set to respawn. Like townsfolk, or the unnamed raiders/fiends/guards/etc.
Non-respawning NPCs don't generally do that, even with leveled lists for inventory; so you shouldn't ever have to worry about it with NCCS.
Well... official companions, anyway. I can't really control what third parties do with the stuff, y'know...