Sunday, November 7, 2010

Even More Oblivion Weirdness

Switched off my standalone companion plugin to play the game a bit.

Was picking up some equipment from a storage chest; went to move it to a CM companion... and it wasn't there.

Loaded another game, tried again. Disappeared again. Only items with an armor value - no other items had a problem.

Load yet another game, try taking armor off a companion. Two pieces disappear. Once those two pieces are sacrificed, items transfer back and forth again normally.

I wasn't running any new or modified plugins. Hadn't saved with the standalone companion enabled. It was the exact same game that it was the last time I played - when all worked correctly.

After accepting the loss of the cuirass and greaves, everything went back to normal.

I have no idea what happened.

I have got to get another hobby. This is getting too random even for me.

It is a sad, sad day when Fallout 3 modding is the more predictable option.

I wonder how hard it would be to turn one of the women in Dragon Age into a hot redhead...?



    Sorry, I couldn't come up with a better explanation...

    ...and it's not even from the right stinking game...

  2. *raises an eyebrow* Hmmm... Some things haven't changed much, if at all, from Neverwinter Nights to Dragon Age, and most things that have, have done so for the better. I'm sure you could do it, once you got the grasp of the changes.

  3. ...Sorry, what?

    Herculine's got the right idea. I'm brushing up on my chants to please Cthulu.

  4. Heh - from what I have heard, muttered darkly by a modding acquaintance, the Dragon Age construction kit makes those for Oblivion and Fallout seem as cozy as an old pair of shoes. (Mixing metaphors for fun and profit!) The process was, apparently, no fun at all.

    The Auld Grump

  5. Yeah, that figures.

    Never checked into modding it too closely, but it didn't seem as friendly to that sort of thing as Gamebryo titles are.

  6. I've had the opposite experience; DAO doesn't make me jump through (as many) hoops to do something as simple as add an item to the game. Of course, it's designed for making stand alone (in the sense that the content just requires the game engine and core resources) mods as well as those that integrate into the campaign.

  7. Like most games, it probably depends on what you want to add.

    STALKER was pretty simple to add an item to, or change a game value; but try adding a new NPC...